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New "The Darkness" Trailer - Kotaku

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July252006

New "The Darkness" Trailer







This was camcorded at San Diego Comic Con (aka Nerd Prom) and has an irritating background patter of attendees, but is very watchable. I like the critters in this so far, but I'm not seeing anything else that's blowing me away.

Is it me, or have graphics kinda reached a plateau? There's so much work left to be done. More realistic movements, and just some little details like the main character's hair part in this. It's solid black; it looks like he's wearing a wig.

Tell me, my little droogies, are you excited for this game? Tell me why.

Originally posted here [GameVideos, thanks Redhex]

READ MORE: clips, comic con, nerd prom, the darkness, trailers

From what I can tell in the trailer, those creatures pop out when it's dark, and you the player seem to have some degree of control over those creatures (or at least they don't attack you). If that's the case, then it seems as if it's to your advantage to get things as dark as possible. If that truly is what this game's schtick is, then it sounds really interesting, considering how in other FPSs darkness functioned as a hindrance and a frustration, instead of the tension-builder and frightener it usually is intended to be *coughDOOM3cough*. At least that part about The Darkness sounds interesting.

If thats the case, and u gotta get the game dark, i will be pissed, as my lil LCD monitor will not like it. Dark ass games tend to look overly bright on LCD. Oh well...

Just read up on this game some more at IGN - yeah, yeah, IGN are the devil incarnate, but the preview they have up does describe some other gameplay features that intrigue me, especially how targeting, shooting, and close combat work in this game. From the article:

"Although Jackie has guns in both hands, the game offers a great deal of close-combat options called 'Gun-kata.' You can pop one of those scrubby workers [bad guys, obviously here] in the knee, watch him double over, and crack the back of his skull open with the butt of your pistol; or you can step right up to one and head-butt him in first-person. Elements of Riddick's stealth kills are here, but now the need for stealth is reduced. You can slap an enemy with your pistol and then shoot him in the back of the head with just the right dash of John Woo style."

Sounds fun to me.

In the comics, Jackie Estacado inherited the power of The Darkness when he turned 21. Turns out, he can't have sex with real women anymore, because then his powers will transfer along with his seed, and he'll die instantly.

Basically, The Darkness allows Jackie to create anything he can imagine (as long as he knows how it works) in areas that are dark. His main adversary is The Angelus, who can do the same whenever she damn well pleases.

The gremlins are Jackie's creations because he doesn't fully understand how the powers work, and so the manifestations are little ugly creatures. The Angelus had creating hot, sexy lesbian lovers down to an art, though.

It was a great comic for the first twenty, but once Mark Silvestri (the creator) moved on to other things, it went downhill. Haven't followed it since then.

I think video game music has reached a plateau. That generic orchestra-rock fusion tracks have been out of style since Sonic Adventure on the Dreamcast.

The stole that shoot out from The Crow =(
Well, up till the part with the monsters and all that jazz.

I agree with Eliza. It all looks super lame to me, especially dudes haircut. I have no idea why I've been seeing so many posts about this game lately. Every time i see "New Darkness Screens" or a vidoe post, it always boggles my brain.

Those are in-engine?


That's pretty good.

"Gun-Kata" was the gun-based martial art created by Kurt Wimmer for the movie Equilibrium. The movie was horribly acted and written but offered wicked gun scenes.

Wimmer then used the art slightly in Ultraviolet: the worst movie I have yet seen. I am stupider for having watched it. It made my eyes bleed.

I'm confused, are you guys under the impression that that video was ingame? I will confess, I've activly ignored ever peice of media from this game until now, so I could be wrong. However, any way you look at it this video isn't ingame footage; and I don't see how anyone could see otherwise.

whether it's ingame or cg, it's still a steven seagal-looking cheesehead swinging around two guns.

definitely cg. might be game assets, but that is most definitely not in game.

i'm excited because the swedes who made this (starbreeze) made one of the most underrated games on the previous generation of consoles-the chonicles of riddick.

It seems like there is so much potential for this game that's bound to just go to waste. Given the background for the story, I don't really care what you can do with the guns. All that gun-play might be cool in other games, but it will most likely weigh this game down. Saying that the game has moves similar to stealth kills, minus the stealth, simply removes any depth the idea had in the first place. What do they call that, then, anyway? Just 'kills'? Count me out on this superficial title.

Ahhh, Sharbaz has given me a reason to be interested in this- it's from the guys who did Riddick on Xbox and PC. That was a really good game so I'll definitely be following this one to see how it turns out now.

Isn't The Darkness that terrible nu-hair-metal band from England?


Graphics raching a plateau? I don't think so..at least, not cutscene groups at game companies.

If they are using in-game assets to make the trailer then that's ok because of the inherent limitations..but if it's all assets were created just for this cutscene? They have a lot to learn from the big boys in film and the cutscene guys at companies like Blizzard.

Nice staging and camera work though..

I had no idea this was from the chronicles of riddick team. That game ruled the school. If this game has a shiv in it, I'll check it out.


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